
A character from a co-created world that I redesigned to fit the game’s visual identity.
Gazufle: Logic puzzle game
Solo project
Duration: four days
Output: Interactive Figma prototype and logic puzzles
Role: End-to-end design: concept, puzzles, visuals, and gameplay.
Gazufle is a four-day solo project building on an imagined world developed over the course of a semester.
As a solo project, I created the concept, puzzles, visuals, and gameplay, developing both the interaction design and the art direction. This gave me a chance to explore how puzzle mechanics can translate world-building into interactive storytelling.
The game follows Anu on their journey home. To progress, players must solve logic puzzles that draw on the characters, atmosphere, and elements of the Gazufle world.
The initial concept was designed as a Christmas calendar with 24 daily puzzles, each unlocking a new part of Anu’s story.




